The hand has weight
Pick up goblins, place workers, throw miracle seeds, draw runes, and intervene directly. You do not rule from a spreadsheet—you rule by touching the world.
Carpe Goblin
Goblin God · A physical god game of mischief, memory & belief
A suspiciously important rock. Guide a tiny goblin civilization with your own divine hand—and watch your followers turn accidents, miracles, and questionable decisions into religion.
The divine job description
Goblin God is a tabletop-scale god game where power is physical, followers are personal, and every miracle can become a story told long after the smoke clears.
Pick up goblins, place workers, throw miracle seeds, draw runes, and intervene directly. You do not rule from a spreadsheet—you rule by touching the world.
Your golem observes, learns, hesitates, imitates, and sometimes misunderstands. Praise and punishment become habits, not just numbers.
Goblins witness your choices. Settlements interpret them. Legends, relationships, scars, blessings, and rival beliefs carry the consequences forward.
Belief becomes power
Clear ancient obelisks, assign monks, draw a rune into the island relief, catch a physical miracle seed, and throw it back into the world.
The first legend
The storm night
Rescue, frighten, or neglect him. The first touch tells the tribe what kind of power has awakened.
The lesson
It learns from touch, praise, punishment, and the choices you make when no clean answer exists.
The echo
The golem repeats—or questions—the lesson. Muck remembers. A later island begins with the legend you created.
Carpe Goblin
Carpe Goblin is a one-person indie studio making playful worlds full of mischief, personality, and systems that remember what the player did.
Goblin God is currently in active development toward a polished three-island vertical slice.
The tribe is gathering
Goblin God is in active development for Windows, with a playable demo available now on Steam and the full release planned for 2027.